Historical medical technologies


Project code: EDU008

Supervisor

Alistair Kwan

The scholar will work towards an on-line exhibit about medical technologies, based on materials held by the Auckland Medical Museum. The theme, thesis and narrative are open: they will depend on what we find, and on the scholar’s interests. The first task will be to explore the holdings to evaluate what stories can be told. Selected items will be researched, photographed and catalogued, and assembled into an on-line exhibit.

The focus of this project is the development of medical technology as told by the technology itself. It will require willingness to engage with both scientific and historical thinking, and to work with cloud-based platforms. Motivating questions could include, How do design defects play into improvement of apparatus? What is the relationship between science and technology? How can we understand and systematise the tiny differences between the many kinds of forceps, or blade, or syringe?

The scholar would gain experience relevant to future studies or a career in any of museum studies, material culture studies, history of science, technology and medicine, science and technology education, on-line delivery, New Zealand heritage.

Making the Invisible Visible: Illuminating Undergraduate Learning Outcomes Beyond Content and Skills


Project code: EDU013

Our research team requires someone with skills in two particular areas to work on a large cross-disciplinary project and to assist our research assistant. The first is having experience with qualitative analysis, preferably with experience of working with nVivo (but not essential) to help with interview data collected on visible and invisible learning outcomes identified across six disciplines: English, Psychology, Chemistry, Dance, Music, and Law. The second is an ability to search for and extend our literature review, so an ability to write well would be favourable. There is also opportunity for more involvement in the project depending on time.

Out of the Ruins: The University in Critical Theory


Project code: EDU018

Supervisor

Sean Sturm

This project will explore critical theory scholarship on the nature and future of the university since Bill Readings’ The University in Ruins (1997; see Google Books), an insightful but inconclusive study of the role of the university in society. We will follow up on what has been written since to create an annotated bibliography (a definition) on the university in critical theory. Preferred skills:

  • basic knowledge of APA or MLA referencing style
  • interest in theory and/or philosophy

The Courage to Learn: Exploring the courageous dimensions of ‘Ako’


Project code: EDU020

Supervisor

Claire Donald

This project involves exploring the meaning and implications of “ako” for learners and teachers in higher education. The focus is specifically on courage in the reciprocity between learning and teaching. The project will involve:

  • doing a comprehensive literature review,
  • producing an annotated bibliography in EndNote.
  • conducting interviews about courageous acts of learning across all disciplines.
  • writing a report based on the interview data and the literature
  • developing and trialling an online forum for eliciting stories of the “Courage to Learn” in a multimedia format.

The above will require a student with a deep familiarity with Maori culture and language. Excellent research skills required for literature review, conducting interviews and analysing interview data. A good working knowledge of online tools (e.g. blogs, word processing, using spreadsheets, working with images for websites) will be needed.

Curate an on-line exhibit: medical education


Project code: EDU026

Supervisor

Alistair Kwan

The scholar will develop an on-line exhibit on medical or nursing education in the 20th century, based primarily on artefacts held by the Auckland Medical Museum. The first step is to examine historical documents and artefacts associated with medical education to determine what stories can be told from the collection. Next, these will be photographed, researched and catalogued. The catalogue and exhibit will be developed on-line, most likely in eHive and Omeka.

Possible exhibit topics include laboratory or clinical apparatus and contexts, teaching materials, classroom experiences, textbooks. The key will be to present the historical documents and objects as evidence for interpretation, rather than as illustrative examples. Motivating questions might be along the lines of, How did medical teachers represent anatomy? What do medical students’ notes tell us about their study methods?

The scholar will gain experience relevant to New Zealand’s and Auckland’s modern heritage, and to future studies or a career in any of museum studies, material culture studies, history of science, technology and medicine, science and technology education, on-line delivery.

BASE Designs


Project code: EDU027

Department

Centre for Learning and Research in Higher Education Learning, Development and Professional Practice. Faculty of Education and Social Work

‘The Writing BASE’ is an interactive online tool (currently under construction) that will provide writers with diagnostic feedback about four BASE sets of writing habits: behavioral, artisanal, social and emotional. The tool is intended to help writers visualise the contours of their own current writing practice, and an associated book and website will supply resources and strategies for ‘broadening the BASE’ by developing more productive habits. Eventually the website will allow researchers to capture information about registered users’ self-identified BASE habits and their perceived professional development needs, which in turn will inform more sophisticated versions of the website and tool.

I am seeking a highly motivated, self-starting Summer Scholar to assist with development and testing of the Writing BASE website and associated resources.  The ideal candidate will demonstrate interest and ability in some or all of the following areas: academic writing; educational research; website development; graphic design; ‘gameified’ learning.