Architecture and Planning

Optical Devices in Architecture: History

Supervisor

Sarosh Mulla

Discipline

Architecture and Planning

Project code: CAI004

The aim of the project is to build a history of optical devices used in western architectural design since the renaissance, with specific interest in pre-digital technologies. The research will require good historical research and library skills as well as excellent written language skills. The outcome of the research will be a literature review and collection of images and drawings of the optical devices discovered. The project will commence at the completion of the Second semester of 2020 and by completed prior to Semester 1 2021 commencing.

Optical Devices in Architecture: Physical Models

Supervisor

Sarosh Mulla

Discipline

Architecture and Planning

Project code: CAI005

The aim of the project is to build physical models in partnership with the lead supervisor that demonstrate the design of visual scenes into significant works of New Zealand Architecture. Excellent model making skills will be required.

New Materials in Modern Architecture

Supervisor

Farzaneh Haghighi

Discipline

Architecture and Planning

Project code: CAI018

This research is preparation and updating information for lectures in ARCHHTC 102 in 2021, a history course for first year undergraduate students. You will be assisting me to restructure a few lectures to highlight the importance of the new materials (Iron, steel, glass, concrete) in the development of new types of buildings in modernist movement. We will start with literature review compiling the most recent publication on this topic and will classify them in relation to a few concrete projects. Next step would be to study a few projects in detail.

Skills required: literature review, architectural analysis, an interest in research in the library.

Exploring the substantive nature of landscape: Strengthening planning theory and practice

Supervisor

Kai Gu

Discipline

Architecture and Planning

Project code: CAI019

Natural and cultural landscapes are essential for economic development and socio-cultural identity in New Zealand. However, intensifying pressures for landscape changes in the past two to three decades have created serious challenges to their sustainable management.

This project seeks to establish an alternative planning strategy that harnesses the geographical idea of landscape. The nature and application of landscape-based planning are explored in relation to a critical examination of the disintegrated development at Auckland’s urban fringe. The research findings are expected to contribute to sustainable development that delivers better outcomes for the environment, people and the economy both in New Zealand and internationally. Fieldwork and mapping skills are required for the project.

The impact of heritage conservation on property values and residents’ experiences: evidence from Auckland

Supervisor

Kai Gu

Discipline

Architecture and Planning

Project code: CAI020

The designation of heritage conservation areas is a planning tool for urban landscape management. But it is often resisted in communities due to concerns about strict regulations on property alterations and negative impacts on property values. The economics of heritage buildings and areas have been of both professional and public interests in Auckland. A review of publications suggests that with few exceptions most studies employ quantitative methods, paying little attention to resident perceptions towards heritage area designation. There is a dearth of research on defining and assessing the overall performance of the heritage conservation area as means to planning management. This project aims to address this particular research gap. Social survey and mapping skills are required for the project.

Inhabitable drawings

Supervisor

Aaron Paterson

Discipline

Architecture and Planning

Project code: CAI021

The outcome of the SRS will form a crucial component of a 2021 exhibition proposal by M. Macken, S. Mulla and A. Paterson. The researchers work focuses on inhabitable drawings and is explored through built installations and virtual reality artworks. Require skills include technical aptitude in Unity, animation software and ability to learn motion capture technology.

Paperless Library: digital preservation

Supervisor

Anthony Brand

Discipline

Architecture and Planning

Project code: CAI023

What is the value of a building once it is no longer physically present? The site of the former School of Architecture and Planning Library will soon be redeveloped to make way for a more substantial gateway building. For many who inhabited this building during its 73-year tenure the razing of this site is also an erasing of memories. Working from 3d scanned point cloud data, this project will look to develop an accurate digital ArchiCAD model of the existing library and conference centre and develop it into a fully immersive VR space within Unity. This virtual library space may then be explored and enjoyed long after the physical building disappears. Skills: Architectural research skills; Strong ArchiCAD 3d modelling skills; Some Unity coding (C#) skills preferred.

Paperless Library: digital preservation (coding)

Supervisor

Anthony Brand

Discipline

Architecture and Planning

Project code: CAI024

What is the value of a building once it is no longer physically present? The site of the former School of Architecture and Planning Library will soon be redeveloped to make way for a more substantial gateway building. For many who inhabited this building during its 73-year tenure, the razing of this site is also an erasing of memories. Working from an accurate digital model of the existing library and conference centre, this project will develop it into a fully immersive VR space within Unity, integrating research and experiential data into a ‘serious game’ scenario. This virtual library space may then be explored and enjoyed long after the physical building disappears. Skills: Strong Unity coding (C#) skills; Experience with ‘serious games’ a bonus.

Blending Contemporary Architectural I

Supervisor

Anthony Brand

Discipline

Architecture and Planning

Project code: CAI025

Out of adversity comes opportunity. The remote learning period of semester 1 2020 severed the traditional link between physical presence of the lecturer, the lecture hall and the students. This challenged the standard lecture delivery models and created new online learning opportunities.

This position is for a research assistant to develop and deploy a blended (semi-online) model of teaching for the new second year History Theory and Criticism course (ARCHHTC237).

This role includes: a literature review of recent successful blended learning models in parallel history and theory courses; researching new lecture topics and contemporary architectural issues (such as cultural heritage in a digital age, women/gender/physical bodies, and radical/political architecture); working with me to develop a series of short, engaging animations to introduce key components of each topic. Skills: High grades in HTC papers; Literature review and research skills; Strong digital animation skills.

Drawings and time

Supervisor

Marian Macken

Discipline

Architecture and Planning

Project code: CAI026

The outcome of this SRS will form a crucial component of a 2021 exhibition proposal by Sarosh Mulla, Aaron Paterson and Marian Macken. The researchers’ work focuses on drawings and time and is explored through built installations and virtual reality artworks.

Required skills include proficiency with drawing – both digital and analogue – graphic communication and research/literature reviewing.

A Guide to Wanagnui & Manawatu Architecture

Supervisor

Andrew Barrie

Discipline

Architecture and Planning

Project code: CAI027

Supported in part by a number of UoA Summer Scholarshps, the Auckland Branch of the New Zealand Institute of Architects has published a series of maps of New Zealand architecture. This scholarship project involves the research and production for a map of the Wanganui and Manawatu regions. The project will begin with library-based research, fieldwork to verify the information gathered, and the layout of the map itself. Solid research and graphic design skills are a necessity, and the ability to write well about architectural history is an advantage. The map will be published in early 2021, so the work project will run mid-November to mid-February.

Andrew Barrie Lab

Interaction with Cyber-Physical Architecture

Supervisor

Uwe Rieger

Discipline

Architecture and Planning

Project code: CAI028

The project is part of the ongoing research at the arc/sec Lab for Cross Reality and Interactive Systems at the School of Architecture and Planning. We work in interdisciplinary teams to explore new forms of responsive environments which are created through the fusion of digital information and physical material. The driving vehicle for our investigations are large scale prototypes and interactive installations.

The arc/sec Lab has been invited to present its research on Cyber-Physical Architecture in the form of a major exhibition at the ArtLab in Lausanne, Switzerland in mid of 2021. ArtLab is a new museum for experimental digital media and research, with a focus on art and science. The exhibition will occupy the majority of the 250m long building.

With this Summer Scholarship you will have the opportunity to be introduced to cutting edge technology. You will join our team to develop site-specific user interfaces that will enable the visitors of the exhibition to engage with large hybrid structures which are both, physical and digital.

Skills: Excellent graphical skills; Excellent knowledge of 3D drawing programmes (i,e Rhino or 3Ds Max/Maya); Experience or interest in interaction design; Basic skills in Unity or willingness to learn Unity; No programming knowledge required.

    Week 1: Introduction to research at the arc/sec Lab and into Unity;

    Week 2: Concept development of a user interface;

    Week 3: Graphical experiments, sensor tests, projection test linkage to structures;

    Week 4-8: Development of graphics and interactive behaviour;

    Week 9: Prototypical testing;     

    Week 10: Refinements.

Arc Lab

Museum Exhibition Art Lab